Tuesday, June 14, 2016

OSVR reveal her glasses virtual reality at a conference # E32016

OSVR reveal her glasses virtual reality at a conference # E32016

OSVR revealed during the events E32016 conference on new technology virtual reality, and prepared for developers without any controller attached with the new technique priced up to $ 399.
The glasses OSVR presented today at E3 second version provided by the developers conference, but the stomach is also the average user a full advantages of the technology of virtual reality, and is designed for developers and Alhecrz pricing of $ 399, without any controller supports the glasses, this also needs to sneak to keep track of the room dimensions that will work for them.

Glasses virtual reality includes OLED display a resolution of 2160 by 1200 pixels, with a refresh rate of 90 Hertz, rivaling each of the major spectacles that have been detected by Oculus, as well as Valve from HTC, and these glasses include the field of vision of 110 degrees like its competitors, as well as accelerometer, gyroscope, magnetometer , with tracking in the field of 360-degree system.
It can be contacted glasses through the HDMI port, and USB connectors include 2.0, as well as USB 3.0, and the tracking of these glasses include 8 to 9 feet, which is so close to the glasses Oculus Rift, which includes 5 to 11 feet, but both are less than the offer glasses HTC virtual reality Vive, covering the scope of 15 to 15 feet.
And mimic the specifications of the operation of such glasses competitors also where require graphics processor card NVIDIA GeForce GTX 970 or higher or a card Radeon R9 280 or higher, as Intel Core processor requires i5-4590, or the equivalent or better performance, of course, random memory 8 GB RAM or more and Video Out HDMI 1.3, and the perpetrators of USB 2.0.
It is noteworthy that in the experience of the first developer version of the glasses during the past year, the need for some amendments to add convenience and compatibility with the eye, which Us now and look forward to OSVR group pays the open-source compatibility with the rest of the virtual reality environment.
For those who follow OSVR since its inception, the form was Christark particularly as it is at that time have been implemented as a platform, not as a competitor to the virtual reality glasses on the market, but it seems that things have changed a bit since then.

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